You will demonstrate your understanding of the terms and concepts of animation by producing a live-action animation. You will explore the 2D environment, the mathematical concepts involved in the creation of animation and the production process of storytelling, scripting, story boarding, production planning/timelines, production and postproduction.
Learning Intention
To create a 30-second live-action animation.
Success Criteria
Plan your live-action animation with storyboards
Design and develop an animation using Paint.NET
Record live action footage in front of greenscreen
Create video using Pinnacle
Convert video into still images (.jpg) using Virtual Dub
Create animations frame-by-frame using Pencil
Produce film using Pinnacle
Filmed sequences will use a timing of 24 frames per second (fps)
Terminology
FPS: Frames per second Persistence of motion: f
Images
BMP (Windows bitmap) handles graphics files within the Microsoft Windows OS. Typically, BMP files are uncompressed, hence they are large; the advantage is their simplicity and wide acceptance in Windows programs.
PNG (Portable Network Graphics) file format was created as the free, open-source successor to GIF. The PNG file format supports 8 bit palette images and 24 bit true-colour (16 million colours) or 48 bit true-colour with and without alpha channel - while GIF supports only 256 colours and a single transparent colour. Compared to JPEG, PNG excels when the image has large, uniformly coloured areas.
Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics. "Vector", in this context, implies more than a straight line.
Video
AVI (Audio Video Interleaved) is a multimedia container format introduced by Microsoft in November 1992 as part of its Video for Windows technology. AVI files can contain both audio and video data in a file container that allows synchronous audio-with-video playback. Like the DVD video format, AVI files support multiple streaming audio and video, although these features are seldom used.
Stages
Stage 1 – Plan live-action animation short (Storyboarding)
□ I have planned my live-action animation short using storyboards. Using the planning template provided to you by your teacher, you need to plan for your live-action animation short. Use the storyboards to show your ideas. These will be used to support you through the creating process.
Stage 2 – Create animations using Paint.NET (.bmp/.png)
□ I have created my images using Paint.NET (.bmp/.png). Use Paint.NET to design animated images for your live-action animation short.
Stage 3 –Record live-action □ I have filmed my live-action footage using a video camera. Use the video cameras to film your live-action part in front of the green screen. Save the footage to your computer.
Stage 4 – Edit live-action using Pinnacle
□ I have edited my live-action footage using Pinnacle. Use Pinnacle to edit your live-action.
Stage 5 – Create video using Pinnacle
□ I have exported my live-action footage as film (.avi). Use Pinnacle to create a film. Make your movie in an .avi file format.
Stage 6 – Convert video (.avi) into still images (.bmp) using Virtual Dub
□ I have converted my live-action into still images (.bmp) using Virtual Dub. Use VirtualDub to export your film as still images. It will create images at 24 fps.
Stage 7 – Import still images (.bmp) into Pencil □ Stage 7 – I have imported my stills into Pencil Import your still images into Pencil. Here you can add your animation to the live-action film.
Stage 8 – Insert animation into each key frame □ Stage 8 – I have added my animated images into each key frame in Pencil Add animations to each key frame to show persistence of motion.
Stage 9 – Export animation as still images (.bmp) □ Stage 9 – I have exported my animation as still images (.bmp) Save project and export images as .bmp file format.
Stage 10 – Import still images (.bmp) into Pinnacle
□ Stage 10 – I have imported my still images into Pinnacle Import all your animals into Pinnacle.
Stage 11 – Edit the film into Pinnacle □ Stage 11 – I have edited my film in Pinnacle Images need to be at 24 fps. Each image needs to be 0.0416 seconds long.
Stage 12 – Create live-action animation □ Stage 12 – I have exported my animation as a film from Pinnacle Create film in .avi file format.
The Major Learning Task
Overview
You will demonstrate your understanding of the terms and concepts of animation by producing a live-action animation. You will explore the 2D environment, the mathematical concepts involved in the creation of animation and the production process of storytelling, scripting, story boarding, production planning/timelines, production and postproduction.Learning Intention
To create a 30-second live-action animation.Success Criteria
Terminology
FPS: Frames per secondPersistence of motion: f
Images
BMP (Windows bitmap) handles graphics files within the Microsoft Windows OS. Typically, BMP files are uncompressed, hence they are large; the advantage is their simplicity and wide acceptance in Windows programs.PNG (Portable Network Graphics) file format was created as the free, open-source successor to GIF. The PNG file format supports 8 bit palette images and 24 bit true-colour (16 million colours) or 48 bit true-colour with and without alpha channel - while GIF supports only 256 colours and a single transparent colour. Compared to JPEG, PNG excels when the image has large, uniformly coloured areas.
Vector graphics is the use of geometrical primitives such as points, lines, curves, and shapes or polygon(s), which are all based on mathematical expressions, to represent images in computer graphics. "Vector", in this context, implies more than a straight line.
Video
AVI (Audio Video Interleaved) is a multimedia container format introduced by Microsoft in November 1992 as part of its Video for Windows technology. AVI files can contain both audio and video data in a file container that allows synchronous audio-with-video playback. Like the DVD video format, AVI files support multiple streaming audio and video, although these features are seldom used.
StagesStage 1 – Plan live-action animation short (Storyboarding)
□ I have planned my live-action animation short using storyboards.Using the planning template provided to you by your teacher, you need to plan for your live-action animation short. Use the storyboards to show your ideas. These will be used to support you through the creating process.
Stage 2 – Create animations using Paint.NET (.bmp/.png)
□ I have created my images using Paint.NET (.bmp/.png).Use Paint.NET to design animated images for your live-action animation short.
Stage 3 –Record live-action
□ I have filmed my live-action footage using a video camera.
Use the video cameras to film your live-action part in front of the green screen. Save the footage to your computer.
Stage 4 – Edit live-action using Pinnacle
□ I have edited my live-action footage using Pinnacle.Use Pinnacle to edit your live-action.
Stage 5 – Create video using Pinnacle
□ I have exported my live-action footage as film (.avi).Use Pinnacle to create a film. Make your movie in an .avi file format.
Stage 6 – Convert video (.avi) into still images (.bmp) using Virtual Dub
□ I have converted my live-action into still images (.bmp) using Virtual Dub.Use VirtualDub to export your film as still images. It will create images at 24 fps.
Stage 7 – Import still images (.bmp) into Pencil
□ Stage 7 – I have imported my stills into Pencil
Import your still images into Pencil. Here you can add your animation to the live-action film.
Stage 8 – Insert animation into each key frame
□ Stage 8 – I have added my animated images into each key frame in Pencil
Add animations to each key frame to show persistence of motion.
Stage 9 – Export animation as still images (.bmp)
□ Stage 9 – I have exported my animation as still images (.bmp)
Save project and export images as .bmp file format.
Stage 10 – Import still images (.bmp) into Pinnacle
□ Stage 10 – I have imported my still images into PinnacleImport all your animals into Pinnacle.
Stage 11 – Edit the film into Pinnacle
□ Stage 11 – I have edited my film in Pinnacle
Images need to be at 24 fps. Each image needs to be 0.0416 seconds long.
Stage 12 – Create live-action animation
□ Stage 12 – I have exported my animation as a film from Pinnacle
Create film in .avi file format.